Mom #2 ends up locking you in the bedroom. \n\nYou feel unfulfilled. And drowsy. Actually, mostly drowsy. You yawn and fall asleep. \n<<set $embark = "no">> <<set $mishap = "no">> <<set $bungle = "no">> <<set $dogtalk = "no">> <<set $dogsteal = "no">> <<set $string = "no">> <<set $bone = "no">> <<set $dogattack = "no">> <<set $dogdistract = "no">> <<set $merchant = "no">> <<set $boneseen = "no">> <<set $fun to 0>>\nTHIS IS NOT A TRUE ENDING! But don't worry. [[Tomorrow's|Start]] another day.
You slip back into your house as unnoticed as when you left. Your food dish is still only half full, so you should probably tell one of your moms. Maybe even both of them. \n\nYou find them on the couch, watching a movie and eating dinner. It looks really good. You hop onto the table and hope they'll give you some if you look really cute. If not, you could always just [[stick your face in it.|end1]]\n\n
<<if $string eq "gotten">>You peek back into the window of the other house, but there's nothing more to see here. You should head [[back.|embark]]<<else>>You hop into the open window and peer around the other house. You spy a sleeping Canine Warrior, and some really fun looking string on a table, next to some needles. \nWow, that string looks so good. You can't even believe it.\n\nWhat will you do?\n[[Get the string!|string]]\n[[Challenge the Canine Warrior|dogfight]]\n\nOr maybe you want to go [[somewhere else?|embark]]<<endif>>
You produce the Bone and knock it to the other side of the room. The Canine Warrior's interest instantly shifts as he runs for the Bone, leaving his guardpost [[open.|getstring]]
YOU ARE BABY CAT, A FELINE ROGUE. YOUR LIFE'S GREATEST DESIRE IS ADVENTURE.\n\nTODAY YOU ARE FINALLY LEAVING ON YOUR OWN TINY CAT ADVENTURE.\n\nYou should probably [[say goodbye to your parents.|parents]]\n\nOr do you just want to [[get out of here?|embark]]
You find them cuddled up on the couch, watching a movie, with cleared plates from their dinner on the table. You meow at them to get them to fill your dish more, but Mom #2 just picks you up and starts petting you. Mom #1 does too. It's nice though, and you suddenly care much less about the state of your food dish as the purrs overcome you.\n<<set $embark = "no">> <<set $mishap = "no">> <<set $bungle = "no">> <<set $dogtalk = "no">> <<set $dogsteal = "no">> <<set $string = "no">> <<set $bone = "no">> <<set $dogattack = "no">> <<set $dogdistract = "no">> <<set $merchant = "no">> <<set $boneseen = "no">> <<set $fun to 0>>\nAfter their movie ends, you get more food in your dish and play with your Fun Yarn for a little while before curling up on your pillow and going to sleep. Today was fun! Hopefully [[tomorrow|Start]] is as good.
<<if $dogtalk eq "yes">>The Canine Warrior barks dissent.<<else>><<set $dogtalk = "yes">>You attempt to talk the Canine Warrior into stepping aside so you can take the yarn. It's important yarn, for an important quest, you tell him. If you don't get it, there might be Dire Consequences!\n\nThe Canine Warrior's response is a resounding no.<<endif>>\n\nOh well.\n<<display 'dogfight menu'>>
<<if $boneseen eq "yes">>The Lagomorph Merchant again offers the dingy Bone. It's all she's got for free.<<else>><<set $boneseen = "yes">>You ask the Lagomorph Merchant if she has anything particularly cheap. Maybe free?\n\nShe thinks for a moment, then retrieves a dingy old Bone. She tells you it's just been taking up room in storage and that you can have it if you want.<<endif>>\n\n[[Take the bone|boneget]]\n[[Do I look like a dog?|bonedecline]]
The Canine Warrior, guardian of the really fun looking yarn, <<if $bungle eq "yes">>is now awake, thanks to your little mishap. You're going to have to fight him if you still want to get to that yarn.<<else>>rouses as you approach.<<endif>>\n\nSomehow he looks way bigger now. Maybe this wasn't smart.\n\n<<display 'dogfight menu'>>
Pretty much, yeah. Mom #1 takes the Fun Yarn away from you and locks you in the bedroom for the rest of the night after a bit of scolding -- and profuse apologizing to the other woman.\n<<set $embark = "no">> <<set $mishap = "no">> <<set $bungle = "no">> <<set $dogtalk = "no">> <<set $dogsteal = "no">> <<set $string = "no">> <<set $bone = "no">> <<set $dogattack = "no">> <<set $dogdistract = "no">> <<set $merchant = "no">> <<set $boneseen = "no">> <<set $fun to 0>>\nWell, that sucked. You try to get out of the room for a little while and make a lot of noise but eventually you just go to sleep. At least there's always [[tomorrow.|Start]]
<<set $string = "gotten">><<set $fun += 1>>You hop onto the chair and then the desk the string rests upon. It is yours now.\n \n<<if $dogattack eq "yes">>You hear footsteps coming from the hallway -- the Canine Warrior must have alerted someone! You quickly procure the Fun Yarn and leap for the [[window.|embark]]<<else>>The dog remains engaged in the bone, so you procure the Fun Yarn and leisurely head back for the [[window.|embark]]<<endif>>
You feel pretty confident you can take this guy. The amount of agility you have up on him should give you a bonus attack, and your [[Claw Fangs]] and [[Fang Claws]] are pretty powerful.\n<<set $dogattack = "yes">>\nYou hiss and jump at the Canine Warrior, slashing and biting. The dog yelps and scurries away. The string is [[yours!|getstring]]
What will you do?\n\n[[Attempt to reason with the Canine Warrior|dogtalk]]\n[[Attack the Canine Warrior|dogattack]]\n[[Defend yourself|dogdefense]]\n[[Steal from the Canine Warrior|dogsteal]]<<if $bone eq "gotten">>\n[[Distract the Canine Warrior with the Bone|dogdistract]]<<else>><<endif>>\n[[Flee!|dogflee]]
You curl into a ball of fluff. Your coat is so thick and plush, there's no way anything could hurt you!\n\nThe Canine Warrior just barks at you.\n\nOh.\n<<display 'dogfight menu'>>
Your Moms had to have known this day would come. All cats leave home to go on CAT ADVENTURES eventually. Sometimes they are long journeys, and sometimes they are short, even happening several times in one day -- such is the way of the cat -- but no matter what, the CAT ADVENTURE is inevitable. Mom #1 scratches you behind your ears as you sit in her lap. You purr a lot.\n\nEventually you hop off her lap. She gets up and goes to cook some food. You're not really sure if she gets you're leaving, but, whatever, right? You'll be back. You pass Mom #2 on the way out and meow at her to be sure she knows you're going out too. She kneels and pets you, then boops your nose with hers. You're almost positive she has no idea what you said. It's okay though.\n\nTime to [[go.|embark]]
<<set $mishap = "yes">>You turn tail and [[get the heck out of here.|embark]] Screw that string.
The Claw Fangs are fangs with the strength of claws. When paired with Fang Claws, they become even stronger! Currently equipped.\n\n<<display 'dogattack'>>
TINY CAT ADVENTURE
The Flame Claws will give your claws an extra burning effect. Enemies and drapes alike will burn from the searing heat of these claws! You really want them, but you don't actually have anything to buy them with. Hm.<<set $broke = "yes">>\n\nMaybe there's something else you can get?\n<<display 'merchantmenu'>>
<<if $dogsteal eq "yes">>He doesn't have anything on him but his collar.<<else>><<set $dogsteal = "yes">>You attempt to swipe something off the Canine Warrior, but he doesn't have anything on him but his collar. Worth a shot anyways.<<endif>>\n\n<<display 'dogfight menu'>>
<<if $string eq "gotten">>Well, you had a lot of fun, but it's getting dark, so maybe you had better [[head home.|stringendpaths]]<<else>>You suddenly realize outside isn't really that fun. <<if $mishap eq "yes">>Actually, it's terrible.<<else>>It's kind of boring, even.<<endif>> \n\nYou turn around and scamper [[home.|end1path]] Maybe there's food.<<endif>>
<<set $bungle = "yes">>As a Feline Rogue, swiping fun stuff is your specialty. However, it occurs to you that the Canine Warrior is sleeping right in front of the table the yarn sits on. You're going to have to summon all the stealth in your fuzzy body to snatch it. No worries there, though -- you're a cat, after all.\n\nYou immediately bungle your dismount from the windowsill and literally land on top of the Canine Warrior. [[Great.|dogfight]]
You follow the stream for a while, but there's nothing interesting. You were sure there was an Avian Bard who lived down this way, but it seems she just isn't here today. Maybe another time.\n\nYou should [[head back.|embark]]
<<set $bone = "gotten">>You decide to take the Bone with you. Maybe you can use it, somehow?\n\nNothing else to do here. [[Head back?|embark]]
The Fang Claws are claws with the strength of fangs. They make an unbeatable combo when paired with Claw Fangs! Currently equipped.\n\n<<display 'dogattack'>>
<<if $embark eq "yes">>You find yourself back at the stream in the middle of town.\n\nWhere will you go?\n[[Follow the river upstream|upstream]]\n[[Follow the river downstream|downstream]]\n[[Jump in the window|otherhouse]]\n\nOr maybe you've changed your mind and want to head [[home?|return]]\n<<else>><<set $embark = "yes">>You stand outside your family's home, with dreams in your heart and boundless curiosity. The village is quiet today. You wander to a stream in the middle of town. If you followed this, you could probably find something fun, but you'd have to be careful not to get wet. There's also a house with an open window to the west, whatever "west" is. You're a cat, you don't know.\n\nWhere will you go?\n[[Follow the river upstream|upstream]]\n[[Follow the river downstream|downstream]]\n[[Jump in the window|otherhouse]]\n\nOr maybe you've changed your mind and want to head [[home?|return]]<<endif>>
<<if $merchant eq "yes">>The Lagomorph Merchant is still here.<<else>><<set $merchant = "yes">>You wander upstream for a little while. You pass by more and more buildings until you come to a raised bridge. Curious, you pass under the bridge, where you find a Lagomorph Merchant.<<endif>>\n\n<<if $bone eq "gotten">>You ask if she has anything new, but she does not.\n\n[[Okay then.|embark]]<<else>>You ask what she has for sale.\n<<display 'merchantmenu'>><<endif>>
[[Flame Claws]]\n[[Enchanted Beads]]\n[[Healing Potion]]\n<<if $broke eq "yes">>[[Ask about the cheap stuff|getbone]]\n<<else>><<endif>>[[Never Mind.]]
You slip back into your home as unnoticed as when you left. Your parents seem to be in the other room watching something, so you play by yourself with your newly aquired Fun Yarn for a little while.\n\nSoon, you realize you're hungry, and go looking for your food dish. <<if $dogattack eq "yes">>Before you do, though, you are startled by a knock on the door! Mom #1 walks over and opens it, greeted with an angry woman yelling about her dog and her yarn! Has your theft been [[uncovered?|badend]] <<else>>Inspecting it, it appears to still be half empty. How do they expect you to eat? You decide to find your parents and [[tell them.|stringend]]<<endif>>
The Enchanted Beads will replace your collar and protect you from harm by shocking anyone who comes too close with magic. This sounds useful on an adventure, but like it might wreck havoc with life at home! You also don't really think you can afford it.<<set $broke = "yes">>\n\nMaybe there's something else you can get?\n<<display 'merchantmenu'>>
The Healing Potion is a tiny flask of life-replenishing liquid. It sounds pretty useful, but you've got nothing to pay for it with. You're also not sure how you'd open it.<<set $broke = "yes">>\n\nMaybe there's something else you can get?\n<<display 'merchantmenu'>>
firemountain
You politely turn down the bone.\n\nOnly thing to do is [[head back.|embark]]
<<set $broke = "yes">>You're not sure you can actually afford any of this. Maybe you should head [[back.|embark]]